For the summer project, we had to look at three games and recreate what we thought might make up the original GDD. I did a lot of research into GDDs before deciding to focus on three different app games. What I wanted to look at was the Design Doccument similarities between different games on the same platform. This also led me to look at different theories in Games. I explored these and found here is the final GDDs I created and the Powerpoint presentation to show my research.
(You can view the slideshow using the arrows or play button)
And the following is my interpretation of a GDD for my chosen games, including flowcharts etc that I created.
AdVenture Capitalist is a “classic”-style Idle Game. The game allows you to invest in different businesses and gain revenue. It has a few interesting twists that make it unique, and an adorable, attractive art style and catchy soundtrack that never gets old! The goal of the game is to get the most amount of money possible.
1.1 Target Platform/Minimum Hardware
OS: Windows XP
Memory: 512 MB RAM
DirectX: Version 9.0
Storage: 60 MB available space
Mac OS X
OS: Mac OS X 10.6
Memory: 512 MB RAM
Storage: 60 MB available space
Steam OS and Linux
OS: Ubuntu 10.10+, Mint 17.1+
Memory: 512 MB RAM
Storage: 80 MB available space
Additional Notes: 32- and 64-bit both supported
Android 2.3 and up
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
1.2 Visual Style
A cartoon-inspired visual style. Taking inspiration from print media and notable magazine gag cartoonists.
2 STARTING OUT
2.1 Game Start and Intro
You start with a single investment: a lemonade stand. Tapping it gives you money over time. When you earn enough money, you can buy another stand, or a different investment at the cost of more time until the payout. Once the player has purchased the manager for said investment, it will run automatically, which means you can successfully idle, even offline. Upgrades can be spent to add multipliers to any investment.
3.1 Main Menu
55 Gold: $3.59
115 Gold: $8.39 * Free Gold Suit
240 Gold: $16.79 * Free Gold Suit
625 Gold: $41.99 * Free Gold Suit
1300 Gold: $83.99 * Free Gold Suit
310 Gold Daily Subscription: $9.99 per day * Free Gold Suit
Time Traveller Pack: 3x 14 day time-warps for the price of 1: 40 Gold
1 Time Warp: Get 1 day worth of profits instantly: 10 Gold
7 Time Warps: Get 7 days worth of profits instantly: 25 Gold
14 Time Warps: Get 14 days worth of profiles instantly: 40 Gold
x3 Multiplier: Apply a permanent x3 profit multiplier: 20 Gold
x12 Multiplier: Apply a permanent x12 profit multiplier: 50 Gold
x27 Multiplier: Apply a permanent x27 profit multiplier: 100 Gold
Flux Capitalor: Permanently boost your profile speed by x1.21: 40 Gold
Flux Capitalor Deluxe: Get three for the prince of two: 80 Gold
Ad Watch Boost: Permanently adds x2 to your Ad Boost: 30 Gold
Angel Claim: Claim ALL of your angel investors without restarting: 20 Gold
Micro- Manager: Tap the ‘Run’ button to triple the payout speed of your investments: 45 Gold
Micro-Manager Upgrade: Adds a x2 Speed Buff to your Micro-Manager: 10 Gold
Gold Suit: Apply a x2 Profit Multiplier: 40 Gold
Blue Suit: Apply a x3 Profit Multiplier: 40 Gold
White Suit: Apply a x2 Profit Speed Boost: 140 Gold
Green Suit: Get +10% Angel Effectiveness: 240 Gold
3.3 In-game Options Menu
4.1.2 Businesses and Managers
Lemonade Stand: Manager, Cabe Johnson (1000 Money)
Newspaper Delivery: Manager, Perry Black (15,000 Money)
Car Wash: Manager, W.W Heisenbird (100,000 Money)
Pizza Delivery: Manager, Mama Sean (500,000 Money)
Donut Shop: Manager, Jim Thorton (1,200,000 Money)
Shrimp Boat: Manager, Forest Trump (10,000,000 Money)
Hockey Team: Manager, Dawn Cheri (111,111,111 Money)
Movie Studio: Manager, Stefani Spielburger (555,555,555 Money)
Bank: Manager, The Dark Lord (10 Billion Money)
Oil Company: Manager, Derrick Plainview (100 Billion Money)
4.1.3 Angel Investors
Putting the ‘holy’ back in ‘Holy smokes, look at those profits!’
The more money you earn, the more Angel Investors you can attract. These angels increase profits and unlock new upgrades. But you’ll need to sell your businesses and start over to get them on board.
There is a 2% bonus per angel.
Tap to interact
There is no ultimate way to win. The goal is to obtain as much money as possible.
Gold is the premium currency in AdVenture Capitalist. Gold is not required to play the game. It merely makes the game a little easier/faster, via Gold Upgrades. It also sometimes adds small aesthetic changes along with the boosts.
Money is the base currency in AdVenture Capitalist. It is used for all business-related upgrades, managers, and angel investor accumulation.
Bitcoin Billionaire is an idle clicker that’s all about raking in bitcoins and building up a massive fortune! You start with almost nothing: a run-down office, a rickety old desk, a crummy computer. By tapping the screen you can mine virtual bitcoins and slowly increase your wealth. Spend digital dough to upgrade that awful furniture into swanky things like entertainment centres and priceless works of art. If you’re smart (which, you are!), you’ll spend some of that money on investments to help you earn while you’re away. And don’t worry, investments aren’t as boring as in real life. How could robot butlers, virtual reality, and holographic dating be anything but awesome?
1.1 Target Platform/Minimum Hardware
iOS; Requires iOS 8.2 or later. Compatible with iPhone, iPad and iPod touch.
Android; Requires Android 4.0.3 and up
1.2 Visual Style
Isometric pixel art style
1.3 Audio Style
Retro arcade style music plays over the game.
Ref; Youtube Wintergatan – Marble Machine (music instrument using 2000 marbles)
1.4 Game Start – Main Menu – Character Selection/Creation
The game begins with a short tutorial, teaching the basics of gameplay and allowing the player to customize their character. Players can customize their name, gender, hair, skin, face and clothing. The name and gender chosen will be reflected in the Fizz News Feed whenever the player’s character is referenced. The character will provide commentary whenever you purchase new Investments, change locations, room items, clothes, receive uncommon bonus, tap on them or are idle for too long.
1.5 In-Game HUD and Menus
Mobile Phone access
Current Bitcoins and Hyperbits displayed
2.1.1 The Mobile Phone
The Mobile Phone can be found in the bottom left corner.
2.2 Player Customization/Store
After completing the tutorial, the player may customize their character at any time from the Store for a small fee of 1 Hyperbit.
50 Hb – $2.29
150 Hb – $5.79
350 Hb – $11.99
1000 Hb – $28.99
2200 Hb – $57.99
5000 Hb – $119.99
Tap to Interact
There are 25 Investments which help the player earn Bitcoins without the need to tap. Investments produce Bitcoins per second (b/sec) while the game is open.
Lottery Tickets – +4 b/sec
Comic Books – +26 b/sec
Collectable Toys – +158 b/sec
Medical Herb Farms – +950 b/sec
Video Game Industry – +5.69 Kb/sec
eSports – +34.2 Kb/sec
Wearable Health Tech – +204 Kb/sec
Energy Drink Factory – +1.22 Mb/sec
Bitcoin Casinos – +7.38 Mb/sec
Virtual Reality – +44.3 Mb/sec
3D Printed Housing – +265 Mb/sec
Hoverboards – +1.59 Gb/sec
Solar Roads – +9.56 Gb/sec
Theme Parks – +57.4 Gb/sec
Robot Butlers – +344 Gb/sec
Self-Driving Cars – +2.06 Tb/sec
Social Networks – +12.3 Tb/sec
Electric Car Factory – +74.4 Tb/sec
Holographic Dating – +446 Tb/sec
Hyperloop Transportation – +2.67 Pb/sec
Private Space Travel – +16 Pb/sec
Martian Spa and Resort – +96.4 Pb/sec
Zero-point Energy – +578 Pb/sec
Stargate Technology – +3.46 Eb/sec
Time Travel – +20.7 Eb/sec
Boxes are items that are periodically delivered to the player’s room, and contain various rewards. Boxes will float above the player via a delivery system until tapped, dropping the box onto the floor. If the player does not do this, the box will disappear. After the box is on the floor, the player may then tap and hold to open it, revealing the reward inside.
Boxes contain various rewards, as listed below from most common to least common.
30x Coin Blast
150x Coin Blast
50x Tap Speed for 20 sec
Emails are messages from various characters that the player will periodically receive in game. These messages will prompt players to either view advertisements or perform social actions in exchange for rewards. It is entirely up to the player to accept these offers.
The player will be prompted to perform an action before a reward is received.
Watch a Video
Enable Banner Ads for 30 Seconds
View an Ad
Share a selfie (A screenshot of your game)
Invite Facebook Friends to Play
3.1.5 The Casino
The Casino can be played once a day for free. Addition spins will cost 10 Hyperbits. Prize vary from money to hyperbits.
Bitcoins are the primary currency in Bitcoin Billionaire. They are earned primarily via tapping and Investments, but can also be earned through boxes, emails, the Casino, tasks and cards. They can be used to purchase Investments, BitMiner improvements and upgrades. Bitcoins are measured in bytes.
Hyperbits are the premium currency used in Bitcoin Billionaire. They can be purchased from the Store or earned in-game via boxes, emails, the Casino, tasks, cards and in the Free Stuff menu of the Store. Hidden Hyperbits can also be found in the Achievements menu. Hyperbits can be used to purchase Offline Investments, Supercharge abilities, standard Casino spins and various other special features and items. The unit symbol for the Hyperbit is Hb.
You tap on your character –
“Quit it! What are you, a woodpecker?”
“Just so you know, I don’t giggle when poked.”
You stop tapping for some time –
“What’s the matter? Were people looking at you like you’re some kind of crazy phone-tapping maniac?”
“You know, this isn’t what they mean by “passive income”.”
“Well, at least you’re not tapping me in the face over and over again.”
“You ok out there, buddy? Need some coffee?”
“Did you fall and you can’t get up?”
You complete a task –
“Somewhere, some trans-dimensional space being is giving me a high-five.”
Fizz News Channel
The Fizz News Feed is a news ticker that displays stories about the latest events in the Bitcoin Billionaire world. It displays news about the player’s latest Investments and Upgrades, as well as the rising fame of the player’s character.
Candy Crush Saga (Kill me)
Candy Crush Saga is a free-to-play match-three puzzle game for Facebook, iOS, Android, Windows Phone.
In the game, players can complete levels by swapping coloured pieces of candy on a game board to make a match of three or more of the same colour. Eliminating candies from the board, new ones will replace them, which could potentially make further matches. Matches of four or more can create unique candies that act as power-ups with larger board clearing abilities.
In this game, you will join two characters, Tiffi and Mr. Toffee on an adventure through Candy Kingdom. On your way, you will encounter new characters and stories.
1.1 Target Platform/Minimum Hardware
Facebook; Latest version of flash player
Windows; Windows 10, Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8
Apple; iOS 5.1.1 or later. iPhone, iPad and iPod touch
Android; Android 2.3 and up
1.2 Audio Style
Candy Crush Saga currently has 13 pieces. These pieces play at various times during the game, such as level-type-specific tracks, level selecting etc. Level-type-specific tracks play on a 15-20 second loop with the sound on, whereas other tracks, such as level failed, will play once.
Style Guide; Waltz, Melodical, Majestic, Hypnotic, Mysterious
Instrument Guide; Harp, Symbals, Piano, Drums, Tropical Drums, Strings, Whistling
2 STARTING OUT
2.1 Game Start – Main Menu
The main menu offers two options; Start/Continue Game or Connect to facebook.
2.2 Game Start and Intro
When you first start the game, Mr Toffi directs you through the first ten levels, set in Candy Town, the first Episode.
Level One; Player taught how to make basic moves
Level Two; Player taught how to create striped candies
Level Three; Player taught how to create wrapped candies
Level Four; Player taught how to create striped/wrapped combination
Level Five; Player taught how to create colour bombs
Level Six; Jellies levels are introduced
Level Seven; Lollypop Hammer Booster
Level Eight; Extra Moves Booster
Level Nine; Jelly Fish Booster
Level Ten; Leave on adventure!
3.1 Main Menu
The Main menu options appear on the map before starting a level in the lower left corner. Press the cog logo to open or close menu.
Content and prices:
Beginners Bundle; £1.99 (Only available to new players)
– x20 Gold, x1 Lollipop Hammer, x1 Jelly Fish, x1 Candy Booster, x1 Free Switch, x1 Colour Bomb, x1 Coconut Wheel, x1 Lucky Candy
Dainty Bundle; £6.99
– x50 Gold, x1 Lollipop Hammer, x1 Jelly Fish, x1 Candy Booster, x1 Free Switch, x1 Colour Bomb, x1 Coconut Wheel, x1 Lucky Candy
Sweet Bundle; £15.99
– x100 Gold, x3 Lollipop Hammer, x3 Jelly Fish, x3 Candy Booster, x3 Free Switch, x3 Colour Bomb, x3 Coconut Wheel, x3 Lucky Candy
Tasty Bundle; £34.99
– x250 Gold, x5 Lollipop Hammer, x5 Jelly Fish, x5 Candy Booster, x5 Free Switch, x5 Colour Bomb, x5 Coconut Wheel, x5 Lucky Candy, Six hours of unlimited lives
Delicious Bundle; £54.99
– x500 Gold, x20 Lollipop Hammer, x20 Jelly Fish, x20 Candy Booster, x20 Free Switch, x20 Colour Bomb, x20 Coconut Wheel, x20 Lucky Candy, Twelve hours of unlimited lives
Luscious Bundle; £99.99
– x1000 Gold, x20 Lollipop Hammer, x20 Jelly Fish, x20 Candy Booster, x20 Free Switch, x20 Colour Bomb, x20 Coconut Wheel, x20 Lucky Candy, Twenty-four hours of unlimited lives
15 Gold; £1.99
50 Gold; £5.99
100 Gold; £9.99
250 Gold; £21.99
500 Gold; £38.99
1000 Gold; £74.99
3.3 In-Game Options Menu
3.4 Game Over Screen
3.5 Level Selection
Levels are on a linear pathway consisting of different unlockable areas and stories.
3.5.1 Level Types
There are five different level types in the game.
Moves – These levels are coloured yellow. In these levels, the objective is to reach the amount of given points to progress. Moves levels are irregularly distributed and any leftover special candies will be activated during ‘Sugar Rush’
Jellies – These levels are coloured blue. The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly. When ‘Sugar Crush’ occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move
Ingredients – These levels are coloured green. To pass, the player must get the amount of ingredients in a number of moves. When ‘Sugar Crush’ occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.
Timed – These levels are coloured purple. The only way to pass is to collect a set amount of points in each amounted time. Timed levels are irregularly distributed. When ‘Sugar Crush’ occurs, any +5 candies on the board will be activated and act like wrapped candy. Any other special candies left will also be activated.
Candy Order – These levels ae coloured pink and do not appear until level 126. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations. When ‘Sugar Crush’ occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
3.5.2 Full Level List
Candy Crush Saga holds over 2000 levels in 179 episodes. Every episode has 15 levels except for one (Candy Town) and episode two (Candy Factory), which only has 10.
Moves Levels first appear at level 1, with 145 appearances throughout the whole game.
Jelly Levels first appear at level 6, with 1000 appearances throughout the whole game.
Ingredients Levels first appear at level 11, with 580 appearances throughout the whole game.
Timed Levels first appear at level 20, with 130 appearances throughout the whole game.
The core gameplay is based on swapping two adjacent candies among several on the gameboard as to make a row or column of at least 3 matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions. Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.
The game is primarily monetized through in-app purchases (through either a credit card, iTunes credits or Google Play credits); players begin with five “lives”, lost whenever a level is failed. This applies to all of King’s games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves (a life is restored every half-hour), or purchase them.
Lives appear in the top-left corner in a pink heart. When you start playing for the first time, or resuming play after a few hours, you will have 5 lives, which is the maximum.
4.2 Basic Candy and Special Candy
4.2.1 Basic Candy; Red Sausage
4.2.2 Special Candy;
Appearance: Horizontal or vertical white stripes on a regular candy.
Effect: Clears an entire row or column, depending on the direction of the stripes.
Formation: Exactly 4 regular candies in a row. The most common special candy, often created accidentally (not meant to be) through cascades. This is the easiest Special Candy to make.
Appearance: A regular candy in a same-coloured square wrapper.
Effect: Clears the surrounding 8 candies, activates twice.
Formation: 5 or 6 regular candies in a T, L, or + shape (or in some cases, any intersecting matches with none being a match of five or more). Only comes out if the formation cannot create a Colour Bomb.
Appearance: A chocolate ball with sprinkles on it. Known as “freckles”.
Effect: When switched with a regular candy, it will clear all candies of that colour from the board. When switched with a striped candy it will turn all candies of that colour into striped candies and immediately clear each line according to the striped candy’s direction. When switched with a wrapped candy, it will remove all candies of that colour from the board. Once the board settles, it will then remove all candies of another colour from the board. When switched with another colour bomb, it will clear all candy on the board. When blown up by a special candy or falling candies, it will remove all candies of one colour.
Formation: 5 or more in a row. This will always come out even if a single formation meets condition of other special candies.
Appearance: A candy fish. Colours vary.
Effect: Creates 3 Jelly Fish that target and eat one random candy each (preferring squares with jelly), activating special candies if they are targeted.
Formation: Can only be used as a booster in Jelly Levels. It may appear on start screen in later levels, or appear in Sugar Crush of Jelly levels, where each move that you have left becomes 3 Fish.
Appearance: Pink coconut Wheel with a liquorice centre.
Effect: When switched with a regular candy, it continues on in that direction, clearing the first candy and converting the first 3 candies to Striped Candies.
Formation: Can only be used as a booster in Ingredients Levels. It may appear on start screen or Mystery Candies in later levels.
Swipe to move candies. Tap to Interact
4.4 Winning the Game
A single game will usually last two to five minutes, depending on amount of moves available to the player. If the player wins the level, they have access to the next, and so on. To win the complete game players must make it to the final level.
A new episode is added to the game each week, each episode consists of around fifteen levels.
Score (or Points) is the fundamental element in Candy Crush Saga. It is a stat that is calculated during and after a level. Score will vary every time you complete a level, and every level has a score requirement to pass.
Stars are obtained based on the score the player has at the end of the level. One is the minimum and is mandatory to pass the level, while three is the maximum.
The in-game currency for Candy Crush Saga is gold. They are represented by gold bars. Gold can be won via certain levels or purchased in the store.
Tiffi – Tiffi is the main protagonist, and the character that players play as.
Mr Toffee – Mr. Toffee helps along the way. He’s the man who will tell you to do a level type. He walks the player through the tutorial in the beginning of the game, and introduces each level.
Bubblegum Troll – Bubblegum Troll is the main antagonist of Candy Crush Saga
Mr. Yeti – Mr. Yeti runs the Yeti Shop, where you can purchase gifts and boosters.
Misty – A close friend to Tiffi
Tiffi, short of Toffette is the main protagonist in the game. This is who the player plays as. Sweet little Tiffi was found in a candy bag and was brought up by Mr. Toffee in his Candy Store. Tiffi loves to explore so she sets off through the Chocolate Mountains to begin her magical, candylicious adventures. Along her journey she stops to help some quirky characters and meets some even kookier animals, not to mention the mischievous Bubblegum Troll who always keeps her on her toes!
A voice is an element in Candy Crush Saga present in all levels. The voice is always aided by onscreen text and announces when the player has done something worthy of congratulating, for example when one gets a large cascade or completes the level’s tasks.
– Sweet! When a player gets a small cascade. Usually around 12 candies should be destroyed.
– Tasty! When the player gets a larger cascade, but still relatively small.
– Delicious! When a player gets a large cascade, usually destroying around 24-30 candies.
– Divine! The largest cascade announcement Mr. Toffee can make when a player gets an extremely large cascade destroying tons of candies.
– Sugar Crush! When a player finishes the level tasks and the Sugar Crush is announced.