There are three types of programmers – Those who can count, and those who cannot.

WEEK ONE (2nd Oct – 6th Oct) 

Diving straight back into the academic delirium that is Games Design and Art, our first week back was spent looking and lenses and confusing ourselves with the simplicity of code.

What the hell is a lens?

The Art of Game Design; A Book of Lenses by Jesse Schell was used this week. I used the second edition of this book for some of my research during the Summer GDA Project.
Today we primarily focused on Lenses #62, #63, and #64 (Lenses #71, #72, and #73 for second edition readers.) These lenses, the lens of Inherent Interest, the Lens of Beauty, and the Lens of Perception was explored in group discussion.

We challenged some of the questions presented to us by Jesse Schell and asked how we might approach them within the context of progressive Games Design. More importantly, it allowed us to consider how these lenses might influence the way we work towards creating our own Games Design Document.

This was followed up by a grouped brain-storming session on one of the given lenses.
We chose the lens of beauty and followed that up with a character deconstruction. We questioned what beauty might mean in different context, whether or not it is necessary for Games Design and how we might challenge the way beauty is portrayed in digital Games.

Designing Code is easy! Kind of…

We were introduced to James’ Five steps to designing better code via a group input session. During the discussion, we considered how we might design code for a simple action such as running. Starting with exactly what action we wanted to perform, to further explanation and identifying variables and functions.

22278791_1943945515821302_234359209_nWe then split into groups to try this five-step guide ourselves. Our group chose the action of Jumping in a platformer game. It was challenging to consider every single element that might be needed when it came to design thinking for code.

The session came to an end with James explaining to us in mathematical terms, how to determine the volume of a cake slice… and how doughnuts are the same shape as a mug.

I may have learnt more about code, but I still struggle to understand the mathematician species and its motives.